It offers good explanations and has some screenshot comparisons that illustrate how PC hardware changes the game. We’ll assume that most newspaper readers aren’t interested in being slapped about with tech jargon like “anisotropic 16X,” “ambient occlusion,” and “hardware tessellation.” If I’m wrong and that’s what you really want, check out the tech feature video (above) produced by Square Enix for Rise of the Tomb Raider ‘s PC release.
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